Euler Angles
A set of three rotational angles (α, β, γ) representing a 3D orientation as a sequence of rotations about coordinate axes. Common conventions: ZYX (yaw-pitch-roll), ZYZ (for wrist kinematics). Euler angles are intuitive but suffer from gimbal lock (singularity) and non-unique representations. Quaternions are preferred for numerical computation.
MathKinematics